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10. The Hierarchy features. The most common features in AE, and the other major compositing applications. You can bring in the Hierarchy and import any number of objects into the scene and group them in visual hierarchy. Now, it works differently in Cinema, it allows you to see, like, a preview of the hierarchy in Cinema as well as the composition tree in other apps. And I think this is really cool.
9. Emitter. A new feature in Cinema 4D 20 S22, is emitter. Emitter allows you to turn any object in the Scene into an emitter, and the emitter can illuminate one or multiple objects. It’s really cool, it’s like an alternative to the light bake effect in AE. So you can now illuminate anything. For example, if you’re doing this as a scene just with a camera and a couple of lights that don’t illuminate the whole scene. You could now just click and illuminate with the emitter. You’d have to paint it back. It’s really, really cool.
8. Material Composition. Another new feature in Cinema 4D 20 S22 is material composition. It allows you to define your alpha layers and you can blend materials between layers. This is really cool, you can also define the different cameras that can go into the scene. So for example, you can have a camera that’s just a matte painting, then you can have another camera that’s actually in a room with a window. And you can have a third camera that’s more in front of the windows and so on. This is really, really cool.
7. Material Distribution. A new feature in Cinema 4D 20 S22 is material distribution. This allows you to adjust the color and radiance of different materials in the scene. It’s really cool, you can use a monitor to view the effect in the scene so you can view the different lighting on the different materials.
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The new Scene Rec. feature in Cinema 4D Release 19 is revolutionary. It allows users to recreate keyframes from existing footage to be used to animate any object in the current scene. This should seriously up the realism of any animation. It also allows for the mass import of keyframe sequences to be used in the same way as the information rendered by the keyframe scene setting. The new scene rec. feature is available in 4D Lite, but it is one of the features that will be free after the R14 release. Additionally, it works on cameras shot in H.264, H.265, or ProRes. So, if you have an affordable video camera that can shoot in any of those formats, and you are running the R14 version of Cinema 4D, then take out the video camera and take your test footage.
The updates in the color management system in Cinema 4D are definitely in tune with Maxons architectural approach. This update gives Cinema 4D an accuracy that is as important to Maxon as it is to users. All of the cinematic lights are now able to reference physical lighting systems, and the selection of dcp profile in the After Effects panel is great. Most importantly, you can now effectively and easily distribute monitors while inside a virtual reality setting in Cinema 4D.
Unlike older versions of Cinema 4D, Cinema 4D lite has some basic features of its own. These include the tree tool, stroke and fills, solid removal, and the ability to map between 2D and 3D. If you know how to navigate the menus in the main program, or if you have an internet connection, you can be rendering pretty quickly, regardless of the complexity of the project. For those of you who dont have the ability to navigate menus, Maxons extensive tutorial capabilities are available online.
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What is Cinema 4D good for?
Cinema 4D Nulled’s engine is unique because its built from the ground up as a true 3D package and it can be relied on for visual effects production and it is used in such large scale projects like the Avengers Infinity War and the Avengers Endgame but its more commonly used for smaller productions like tv series and movies which makes it a great tool for visual effects and VFX artists in general.
Cinema 4D is one of the most popular 3D packages available for editors and visual effects artists and it is used in a wide range of video games and mostly because of its VFX tools, its fast in performance because it has been constantly optimized since its inception, and the final results are above par in the quality department. The only thing that makes Cinema 4D not so good in my eyes is the lack of native support for ZBrush.com but you can always use the ZBrush plug-in for Cinema 4D.
The thing that makes Cinema 4D stand out above others is its native feature set that has all the tools for creating a video game or VFX for a motion picture. A good example is the lack of tools for creating ZBrush models that would be also true for all other packages, but Cinema 4D is capable of creating any of them, and its that advantage that makes Cinema 4D unique.
Cinema 4D is a robust 3D package developed by the Van Shadow Studios that is a great software to use for creating VFX in video games because it offers everything that is needed to create a video game VFX with incredible performance because it offers a lot of features like an assistant, its intuitive, and its easy to learn how to use. In my opinion, the best feature of the software is the powerful tools for sculpting, its performance and resolution, its affordable, and the robustness of the software.
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What’s new in Cinema 4D
- New in 3D cloth simulation:
- Cloth to hair: Allows 3D cloth to interact with hair like a single shape object. Hair interacts and pushes on the cloth as it moves in the wind. You can also add animation and physics to the hair. When you make hair the default property is to have no physics defined on it. In order to have hair interact with the cloth you need to assign the hair the cloths property that determines the hair physics attached.
- New in flow animation: You can create circular flow animation curves, segments, and splines using cloth. Flow Animation works just like the rest of the flow rig animations in iRender.
- New viewport tool:
- New way to view cloth: Select the Cloth tool in the viewport toolbar
- new show/hide panel in the viewport toolbar
- New panel in the viewport toolbar
- Quick access to the Cloth tool
Cinema 4D System Requirements
- 32-bit CPU
- i5-750 (2.66 GHz)
- RAM 16GB
- Must be 64-bit
- NVidia 8600GT (Direct X 11)
- CPU speed
- Windows 7 (or Mac OS X 10.4 – 10.5)
- CD/DVD Drive
- 5GB CineForm HDRI files
- Over 2 hours of footage
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