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Once again, the release schedule for Cinema 4D is based on the major version number. The major version numbers are regularly released as follows: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12. An example of this is that Cinema 4D version 11 was released in September 2010 and Cinema 4D version 12 in July 2011. This is not the case this time because Cinema 4D version 19 was released in November 2011, and Cinema 4D version 20 was released in July 2012. Thus, we have Cinema 4D version 19, Cinema 4D version 20, and Cinema 4D version 21. Version 19 contains mainly bugfixes, version 20 primarily new features, and version 21 mainly new features. Maxon mentions that the number 19 is significant and that, despite the release of version 19, they will keep working on Cinema 4D and that some new features will make it into version 21.
The main intention of Version 21 is to improve the user interface and to incorporate the latest releases of Free Cinema 4D Crack, such as the new 2.5 anatomy tools or the expanded hair and fur modeling tools. Another reason for the release of version 21 is to support the upcoming update of the 3ds Max standard, known as the Digital Content Standard, or DCS. Although not mentioned in the press release, the September 2011 update of 3ds Max does not include the DCS, but rather an updated version of the already existing Digital Content Standard or DCS. Version 21 allows Cinema 4D users to save their project in the DCS format.
Although this was a fairly long article, I didn’t mention all of the improvements that were in Cinema 4D version 21. This is because I didn’t want to give away all of the features of the product, and to take advantage of the fact that not everything in Cinema 4D is documented by the Maxon Developer Network. Instead, let me sum it up for you, in short, how Cinema 4D version 21 is a must for everyone starting out in the field, or even if you’ve been working for a while and want to take it to the next level.
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For example, CINEMA 4D has what is called CINEWARE built into the program. This allows you to seamlessly integrate your 3D scenes from CINEMA 4D straight into After Effects. It also allows any changes you do to the 3D scene to automatically be updated inside of After Effects. This is one reason why CINEMA 4D has found its home in the hearts of a lot of motion designers. Along with CINEWARE, which makes the work between CINEMA 4D and After Effects much easier, there is also the MoGraph toolset, which makes it very easy to create things like flying logos and simple effects.
Cinema 4D is a video editing software which is designed for 3D video editing. It will automatically import 3D models, images, textures and timeline of that 3D footage. However, C4D offers several other powerful features that are a bit unique among other video editing software. Not to mention that it is open source with almost limitless possibilities.
Realise that the majority of video editors use the timeline as a more or less easy way to manage the editing process. However, it is the opposite in CINEMA 4D, where the timeline actually works more like a purely graphical user interface. You get a timeline-like editing experience, even for non-linear editing. The timeline can be visualised by a lot of people, even those not familiar with video editing. It is also very easy to use, both visually and editorially.
Post Processing: While Cinema 4D offers many more features than editors like After Effects, as a 3D animation tool, it isn’t necessarily better for post-production. Many of the more advanced effects from After Effects would be very difficult to apply efficiently to 3D assets, and it isn’t impossible, but it does require a lot more investment and time. Overall, it isn’t better for post-processing like effects but it can be used with them.
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Let’s move on to materials and glTF supports cinema 4d materials really well. Actually, it supports your basic color channel, and it supports a single layer of C4D reflectance. So that means that if you want to control the level of reflection, you would control it via the roughness as the reflection strength, nothing doing in that kind of glTF export format. So, to say that if you want something really diffuse, make sure your roughness is up really high.
Now this next feature is for folks who work with game engines or AR & VR. With Cinema 4D S22, there’s a new glTF exporter. If you’re not familiar, glTF is a common 3D file format compatible game engines and VR apps, like Adobe Aero.
Now, if you’re using shaders like noise or tiles, or you’re using polygon selections or anything like that, you need to make sure that you’re baking out those textures and exporting out a UV. In, in previous versions of cinema 4d, this would actually be a pain, but this is where a new bake UVS function comes in handy.
And this is something that we’ve always asked for, so finally, it’s here. There’s a few feature that have been missing in Cinema4D for ages so it’s come to CINEMA 4D to help you. So there are a couple things like you can now easily draw custom parameters. So if I go to my parametric object and press Command + B to bring up the bake menu, I have access to all these custom parameters which we would often have to write down in this thing.
Before I forget, be sure to download your free copy of the new Cinema 4D R27 newest release today. Now, I can tell you right now, there are at least 50 features that are coming up. And we promise you, they will not disappoint.
What’s new in Cinema 4D
- Asset Browser
- Placement Tools
- Mesh Systems
- Motion Tracking
- Interactive Simulation
- Image Editing
- Easier Animations
- VFX Organizer
Cinema 4D System Requirements
- Windows XP (SP1) or higher
- 3 GHz processor
- 2 GB RAM
- 80 GB free hard disk space
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